UI_RU = {
	UI_trait_gunspecialist = "  ",
	UI_trait_gunspecialistdesc = "       .<br>+2 <br>+2 ",
    UI_trait_preparedfood = ":  ",
    UI_trait_preparedfooddesc = "         .<br>     .<br>( :  , 6    , 3  .)",
    UI_trait_preparedammo = ": ",
    UI_trait_preparedammodesc = "        .<br>        .",
    UI_trait_preparedmedical = ": ",
    UI_trait_preparedmedicaldesc = "        .<br>    .<br>( : , -, 4 ,  ,<br>, , , ,  ,  .)",
    UI_trait_preparedrepair = ": ",
    UI_trait_preparedrepairdesc = "         .<br>       .<br>( : , , ,   .)",
    UI_trait_preparedcamp = ": ",
    UI_trait_preparedcampdesc = "          .<br>    .<br>( : , , ,  , ,   ,<br> ,  ,  ,   , .)",
    UI_trait_preparedpack = ": ",
    UI_trait_preparedpackdesc = "        .<br>    .<br>( ,      .)",
    UI_trait_preparedcoordination = ": ",
    UI_trait_preparedcoordinationdesc = "         .<br>       ,    .",
    UI_trait_swift = "",
    UI_trait_swiftdesc = "+1  ",
    UI_trait_preparedweapon = ": ",
    UI_trait_preparedweapondesc = "        .<br>       .",
    UI_trait_generator = "  ",
    UI_trait_generatordesc = "    .",
    UI_trait_ingenuitive = "-",
    UI_trait_ingenuitivedesc = "    .<br>(     .)",
	UI_trait_olympian = "",
	UI_trait_olympiandesc = " -   .<br>+1 <br>+1 ",
	UI_trait_bouncer = "",
	UI_trait_bouncerdesc = "     .<br>       , -      .<br>+1 <br>+1 . ",
    UI_trait_martial = "  ",
    UI_trait_martialdesc = "      .<br>   ( )   .<br>(  .    .)<br>+1 <br>+1 . ",
    UI_trait_flexible = "",
    UI_trait_flexibledesc = "+1 ",
	UI_trait_grunt = "",
	UI_trait_gruntdesc = "  -    .<br>+1 <br>+1 . ",
    UI_trait_quiet = "",
    UI_trait_quietdesc = "     .       .<br>+1 ",
	UI_trait_injured = "",
	UI_trait_injureddesc = "   .<br>    .<br>(  .)",
	UI_trait_broke = " ",
	UI_trait_brokedesc = "     .<br>   .<br>(     .)",
	UI_trait_tinkerer = "   ",
	UI_trait_tinkererdesc = "   - ,   .<br>+1 <br>+1 <br>+1 ",
	UI_trait_scrapper = "",
	UI_trait_scrapperdesc = "    .<br>(      )<br>+1 <br>+1 ",
	UI_trait_wildsman = "",
	UI_trait_wildsmandesc = "            .<br>(       .)<br>+1 <br>+1 <br>+1 <br>+1 ",
	UI_trait_natural = " ",
	UI_trait_naturaldesc = "     .<br>+1 <br>+1 ",
	UI_trait_bladetwirl = "",
	UI_trait_bladetwirldesc = "       .<br>+1 . <br>+1 . ",
	UI_trait_blunttwirl = "",
	UI_trait_blunttwirldesc = "     -   .<br>+1 . <br>+1 . ",
	UI_trait_butterfingers = "",
	UI_trait_butterfingersdesc = "     .<br>(    ,   ,   .)",
	UI_trait_scrounger = "",
	UI_trait_scroungerdesc = "    .<br>(     .)",
	UI_trait_antique = "",
	UI_trait_antiquedesc = "     .<br>(       ,   .)",
	UI_trait_incomprehensive = "",
	UI_trait_incomprehensivedesc = "   ,  .<br>   -  .",
	UI_trait_evasive = "",
	UI_trait_evasivedesc = "  .<br>( 33%     .)<br>+1 ",
    UI_trait_preparedcar = ":  ",
    UI_trait_preparedcardesc = "           .<br>       .<br>( : ,  ,  , ,  <br> - .)",
	UI_trait_depressive = "",
	UI_trait_depressivedesc = "   .<br>(    ,     .)",
	UI_trait_selfdestructive = " ",
	UI_trait_selfdestructivedesc = "   ,    .<br>        .",
	UI_trait_blissful = "",
	UI_trait_blissfuldesc = "     .<br>(    ,     .)",
	UI_trait_specweapons = ":   ",
	UI_trait_specweaponsdesc = "     .<br>(        .<br>   25%     .)<br>+2 . <br>+2 . <br>+2 . <br>+2 . <br>+2 <br>+2 <br>+2 ",
	UI_trait_speccrafting = ": ",
	UI_trait_speccraftingdesc = "    ,    .<br>(        .<br>   25%     .)<br>+2 <br>+2 <br>+2 <br>+2 <br>+2 ",
	UI_trait_specfood = ": ",
	UI_trait_specfooddesc = "        .<br>(        .<br>   25%     .)<br>+2 <br>+2 <br>+2 <br>+2 <br>+2 ",
	UI_trait_specguns = ":  ",
	UI_trait_specgunsdesc = "    .<br>(        .<br>   25%     .)<br>+4 <br>+4 ",
	UI_trait_specmove = ": ",
	UI_trait_specmovedesc = "   .<br>(        .<br>   25%     .)<br>+2 <br>+2 ˸ <br>+2 <br>+2 ",
	UI_trait_specaid = ": ",
	UI_trait_specaiddesc = "     .<br>(        .<br>   25%     .)<br>+8  <br>   ,     .",
	UI_trait_gordanite = "",
	UI_trait_gordanitedesc = " -       .<br>(          .)<br>+1 . ",
	UI_trait_indefatigable = "",
	UI_trait_indefatigabledesc = "  ,     .<br>    .<br>(     15%,     .<br> - 7   .    .)",
	UI_trait_badteeth = " ",
	UI_trait_badteethdesc = "       .<br>      .<br>(  ,   .)",	
	UI_trait_hardy = "",
	UI_trait_hardydesc = "         . <br>(         .)<br>+1 ",	
	UI_trait_hardyendurance = "  ",
	UI_trait_drinker = "",
	UI_trait_drinkerdesc = "       .<br>     ,        .<br>  .     .",
	UI_trait_problunt = ": ",
	UI_trait_probluntdesc = "     .<br>(   ,   20%  ,<br>     ,      .)<br>+1 . <br>+1 . ",
   	UI_trait_problade = ":   ",
	UI_trait_probladedesc = "       .<br>(    ,   20%  ,<br>     ,      .)<br>+1 . <br>+1 . <br>+1 ",
	UI_trait_progun = ":  ",
	UI_trait_progundesc = "     .<br>(           .<br>   .)<br>+1 <br>+1 ",
	UI_trait_prospear = ": ",
	UI_trait_prospeardesc = "    .<br>(  ,   20%  ,<br>     ,      .)<br>+2 ",
    UI_trait_albino = "  ",
  	UI_trait_albinodesc = "      .<br>( ,   ,  .<br>     .)",
	UI_trait_amputee = "",
	UI_trait_amputeedesc = " -  .    .<br>(           .<br>     .)",
 	UI_trait_actionhero = " ",
	UI_trait_actionherodesc = "        .<br>(   ,     <br>         .)",
	UI_trait_gimp = "",
	UI_trait_gimpdesc = "   .<br>(    15%.)",
	UI_trait_fast = "",
	UI_trait_fastdesc = "   .<br>(    15%.)",
	UI_trait_anemic = "",
	UI_trait_anemicdesc = "   .",
	UI_trait_thickblood = "",
	UI_trait_thickblooddesc = "   .",
	UI_trait_expertdriver = " ",
	UI_trait_expertdriverdesc = "    .<br>(   ,     .)",
	UI_trait_poordriver = " ",
	UI_trait_poordriverdesc = "     .<br>(   ,      .)",
    UI_trait_superimmune = "",
    UI_trait_superimmunedesc = "     .<br>     .<br> ,   ,    .<br>     ,     .",
    UI_trait_superimmunewon = "   ",
    UI_trait_superimmunefullheal = "   ",
	UI_trait_immunocompromised = "",
	UI_trait_immunocompromiseddesc = "      .<br>    .<br>    25%.",	
	
	UI_trait_packmule = " ",
	UI_trait_packmuledesc = "    .<br>(  .<br>     .)",
	UI_trait_packmouse = " ",
	UI_trait_packmousedesc = "   .<br>(  .)",
	UI_trait_graverobber = " ",
	UI_trait_graverobberdesc = "       .<br>(      .)",
	UI_trait_gourmand = "",
	UI_trait_gourmanddesc = "      .<br>(       .<br>  ,          .<br>    .    ,<br>      .)<br>+1 ",
	UI_trait_ascetic = "",
	UI_trait_asceticdesc = "             .<br>   .<br>    .<br>  .<br>    .",
	UI_trait_fearful = "",
	UI_trait_fearfuldesc = "  .      .<br>(  ,   .)",
	UI_trait_gymgoer = " ",
	UI_trait_gymgoerdesc = "    .<br>     .<br>     .<br>+1 <br>+1 ",
    UI_trait_noodlelegs = " ",
    UI_trait_noodlelegsdesc = "   .<br>       .<br>(       .)",
	UI_trait_secondwind = " ",
	UI_trait_secondwinddesc = "       .<br>(            ,<br>     .<br> - 14   .)<br>+1 ",
    UI_trait_motionsickness = " ",
    UI_trait_motionsicknessdesc = "  ,      .<br>(  ,   .)",
	UI_cannibal_early = "  .<br>     ?",
	UI_cannibal_familiar = "  ...",
	UI_cannibal_comfortable = "  .<br>!",
	UI_trait_dodgesay = "**",
	UI_trait_indefatigablecooldown = "* -  *",
	UI_trait_secondwindcooldown = "*  -  *",
	UI_trait_alcoholicneed = "  .",
	UI_trait_alcoholicwithdrawal = "*   !*",
	UI_trait_alcoholicsatisfied = "*   *",
	UI_fearful_slightpanic = "* *",
	UI_fearful_panic = "* *",
	UI_fearful_strongpanic = "* *",
	UI_fearful_extremepanic = "* *",
	UI_trait_vagabond = "",
	UI_trait_vagabonddesc = "      .<br>(      .<br>      .)",
	UI_trait_paranoia = "",
	UI_trait_paranoiadesc = "   .<br>(    ,   .)",
	UI_butterfingers_triggered = "* !*",
	UI_scrounger_found = ", ,  %s",
	UI_trait_quickworker = " ",
	UI_trait_quickworkerdesc = "      .<br>(    (:  ,  ,<br> ,     )   .)",
	UI_trait_slowworker = " ",
	UI_trait_slowworkerdesc = "       .<br>(    (:  ,  ,<br> ,     )   .)",
 	UI_trait_leadfoot = " ",
	UI_trait_leadfootdesc = "     .<br>    .",
	UI_trait_glassbody = " ",
	UI_trait_glassbodydesc = "     .<br>(  100%     .   .<br>      .)",
	UI_trait_mundane = "",
	UI_trait_mundanedesc = "       .<br>(      ,  .<br>     -   .)",
	UI_trait_burned = " ",
	UI_trait_burneddesc = "       . <br>(   . ,        ,    .<br>       .)",
	UI_trait_deprived = "",
	UI_trait_depriveddesc = "       .<br>(  ,   ,  .)",
	UI_trait_fitted = "  "
	UI_trait_fitteddesc = "          ."
    UI_trait_restfulsleeper = " ",
	UI_trait_restfulsleeperdesc = "              .<br>( ,   .)",
	UI_trait_tavernbrawler = " ",
	UI_trait_tavernbrawlerdesc = "      ,    .<br>(  (: , ,    )    .<br> ,          ,<br>           .)",
 	UI_trait_noxpshooter = ": ",
	UI_trait_noxpshooterdesc = "     .<br>+2 <br>     .<br>      ,      .",
	UI_trait_noxpsneaky = ": ",
	UI_trait_noxpsneakydesc = "   ,       .<br>+2 <br>+1  <br>     .<br>      ,      .",
	UI_trait_noxpfirstaid = ":  ",
	UI_trait_noxpfirstaiddesc = "      ,   -   - .<br>+3  <br>     .<br>      ,      .",
	UI_trait_noxptechnician = ": ",
	UI_trait_noxptechniciandesc = "   -    . -   .<br>+1 <br>+2 <br>     .<br>      ,      .",
	UI_trait_noxpmaintenance = ":   ",
	UI_trait_noxpmaintenancedesc = "    ,         ,    .<br>+2 <br>     .<br>      ,      .",
	UI_trait_noxpaxe = ":  ",
	UI_trait_noxpaxedesc = "    .<br>+2 <br>+1 <br>     .<br>      ,      .",
	UI_trait_terminator = "",
	UI_trait_terminatordesc = "   ,  .<br>      ,      .<br>-   , .<br>  ,   ,<br>   ,       . <br>+3 , +2 , +1 .<br>     .<br>      ,      .",
	UI_MoreTraits_Options_ScroungerAnnounce = " -   ",
    UI_MoreTraits_Options_ScroungerAnnounce_ToolTip = "       ,   ,      .",
    UI_MoreTraits_Options_ScroungerHighlight = "   ",
    UI_MoreTraits_Options_ScroungerHighlight_ToolTip = "     ,       .",
    UI_MoreTraits_Options_ScroungerHighlightTime = " ",
    UI_MoreTraits_Options_ScroungerHighlightTime_ToolTip = "     .",
    UI_trait_batteringram = " ",
    UI_trait_batteringramdesc = "    ,      .<br>(   ( )       .<br> ,   ,         .<br>:          .)",
    UI_MoreTraits_Options_GraveRobberAnnounce = " -  ",
    UI_MoreTraits_Options_GraveRobberAnnounce_ToolTip = "      ,        .<br>        ,    .",
    UI_MoreTraits_Options_SuperImmuneAnnounce = " - ",
    UI_MoreTraits_Options_SuperImmuneAnnounce_ToolTip = " ,     .<br>   ,    ,      .",
    UI_MoreTraits_Options_GourmandAnnounce = " - ",
    UI_MoreTraits_Options_GourmandAnnounce_ToolTip = "     ,         .",
    UI_MoreTraits_Options_AlbinoAnnounce = " -   ",
    UI_MoreTraits_Options_AlbinoAnnounce_ToolTip = "       ,        .",
    UI_MoreTraits_Options_MartialDamage = "  -   ",
    UI_MoreTraits_Options_MartialDamage_ToolTip = "       ,    ,  .",
    UI_MoreTraits_Options_VagabondAnnounce = " - ",
    UI_MoreTraits_Options_VagabondAnnounce_ToolTip = "     ,        .",
	UI_MoreTraits_Options_HardyNotifier = " - ",
	UI_MoreTraits_Options_HardyNotifier_ToolTip = "     ,     ,      .",
	UI_MoreTraits_Options_DrinkNotifier = " - ",
    UI_MoreTraits_Options_DrinkNotifier_ToolTip = "     ,     ,        .",
}